• We must have the model to download in here too. Means: no sense providing skins if you can't find the model anywhere. So, first send us the model and if the staff thinks it's good enough for publishing, then it's time for some skins. Skins for original Q2/AQ2 models is an exception of course.
How to?
Getting player skins in use
  • Just open the skin packet with some archiving program and extract it into your quake2/action folder (you should see 'players'-folder when you open the .zip-file).

    We provide weapon skins in .pak-files, so they can be easily removed/changed (there is no reason to change/remove player skins, because you can switch between them with 'skin' command). Read instructions below.
Basic info about .pak-files:
  • First of all, dealing with paks is easy. The harder part is modifying the content of the pak. Our suggestion is to use PakScape. There are different folders in paks. You can find the same folders in your quake2/action. The only difference is, that paks work like archives that quake2 can read. It's easier to just move a single file(the pak) than 20-100 different files in different folders.
Getting a pak in use:
  • After downloading the pak to your quake2/action you rename it. You will have more than one pak in your quake2/action, so name the one you wish to use as pakX.pak. X is the number of the pak, which should be bigger than the numbers of the other paks. Newer clients support numbers up to 99.
Modifying a pak:
  • Open the pak with PakScape. Export the files you wish to edit/seek help from. After you have done editing/creating them, import them back into the pak. If you are creating a new pak file, remember to save it in .pak format. It's easy to choose the best bits from different paks into one folder, then make a pak of it that you like the most.