• The model must be included with ONE, DEFAULT skin. Means: yes, only one skin. We have an own section for skins where we can provide skins for your model, if necessary. So separate all non-default skins from the packet.
  • Mostly models especially made for AQ2. Means: well.. the ones made for AQ2 are the most suitable ones, aren't they? Yes they aaare. We can make exceptions if the model is really cool or funny :-)
How to?
Basic info about .pak-files:
  • First of all, dealing with paks is easy. The harder part is modifying the content of the pak. Our suggestion is to use PakScape. There are different folders in paks. You can find the same folders in your quake2/action. The only difference is, that paks work like archives that quake2 can read. It's easier to just move a single file(the pak) than 20-100 different files in different folders.
Getting a pak in use:
  • After downloading the pak to your quake2/action you rename it. You will have more than one pak in your quake2/action, so name the one you wish to use as pakX.pak. X is the number of the pak, which should be bigger than the numbers of the other paks. Newer clients support numbers up to 99.
Modifying a pak:
  • Open the pak with PakScape. Export the files you wish to edit/seek help from. After you have done editing/creating them, import them back into the pak. If you are creating a new pak file, remember to save it in .pak format. It's easy to choose the best bits from different paks into one folder, then make a pak of it that you like the most.